Sometimes when you try to post a comment you get a message about "Conflicting Edits". You automatically panic and press the back button only to see that your thoroughly written message vanished.
This makes you sad even if it was full of typos, because now you need to type it all again, no wait... did anyone else already write that by now?, or wait... I'm sorry, but the game was already solved after your third attempt to post :(
No panic needed, there is a way around this exhausting procedure:
Dummie Through to Conflicting Edits
When you get the message:
1) Refresh the page by using the button on top of the page, by the address bar. Do NOT hit the back button.
2) You get a message with two possible answers. Press the left answer, something like "try again".
3) Smile, because your comment is where it should be, no text lost!
Sunday, February 28, 2010
Morning Time
Written by: SneakSnake
WhateverThrough
A freaky artist in a room where a girl sleeps? That's not ok, let's wake that girl up by clicking her blanket and why not take that lovely cup.
To the right; We see the fox, the monkey and Santa are back, great. We go back to them later, but for now let's take that usual screwdriver.
To the right; Mice are playing Go and there's a hippo without toothpaste. Just take that thing to ride although it's not useful for anything even if it uses it. And while we're here, let's fill that lovely cup with water and leave it there.
To the right; A guru telling things to his audience (let's not even try to imagine what he is telling them). Take the weightstone (with holes that are open). Combine it with the thing to ride so the knob is adhered.
All the way back to the girl and the artist. Use the screwdriver on the clock and take the small paper bag (a dry leaf and the bud packed in the paper bag, you could also call it tea).
Back to the mice and the hippo and make some tea with that bag and the cup. Take it and see it's hot water that entered the cup, an impure hot water (again; just call it tea).
Back to Santa, give him the tea so hot he has to spit it out. O poor fox, he was eating cake but now he spits it out as well. Take that cake it's made with flour and egg as material.
Back to the guru and let's bake that cake and now we have a stiffening cake. Great that's something I never had before.
Back to the mice and the hippo. Give that stiffening cake to the girl mouse and she will win the game. That's something the boy mouse didn't expect and it collapse. Nevertheless, now we can take that cushion, it is soft.
Back to the guru, give him that cushion and although it's soft, when he sits everything (including the audience) falls down. That's some heavy guru, it must be his big head. Anyway, take the paper (it's a lot of paper bundled).
Back to the artist, give him the paper so he can do his work. While painting he drops his Pulvis dentrificus with xylitol and fluorine and we take it. And whatever it may be, it looks like toothpaste. And we don't back away from testing things on animals so let's give it to the hippo in the scene two times to the right.
The hippo did use it and he's still alive so maybe it was toothpaste after all. Well it doesn't matter anymore all we want is that toothbrush and back to Santa, fox and monkey we go.
When we give the monkey the weightstone we see the track isn't smooth enough. So first give it the toothbrush and then the stone. Now the monkey can play like he's in the winter olympics and we take the pot with cream of oily or shall we just say; hair gel.
Back to that girl, remember how awful she looked. She didn't had a bad hair day but bed hair. So give her the gel and her bed hair has disappeared and we have a morning end.
Morning end? Is that something like morning wood from eating stiffening cake?
26/2/10 19:17
WhateverThrough
A freaky artist in a room where a girl sleeps? That's not ok, let's wake that girl up by clicking her blanket and why not take that lovely cup.
To the right; We see the fox, the monkey and Santa are back, great. We go back to them later, but for now let's take that usual screwdriver.
To the right; Mice are playing Go and there's a hippo without toothpaste. Just take that thing to ride although it's not useful for anything even if it uses it. And while we're here, let's fill that lovely cup with water and leave it there.
To the right; A guru telling things to his audience (let's not even try to imagine what he is telling them). Take the weightstone (with holes that are open). Combine it with the thing to ride so the knob is adhered.
All the way back to the girl and the artist. Use the screwdriver on the clock and take the small paper bag (a dry leaf and the bud packed in the paper bag, you could also call it tea).
Back to the mice and the hippo and make some tea with that bag and the cup. Take it and see it's hot water that entered the cup, an impure hot water (again; just call it tea).
Back to Santa, give him the tea so hot he has to spit it out. O poor fox, he was eating cake but now he spits it out as well. Take that cake it's made with flour and egg as material.
Back to the guru and let's bake that cake and now we have a stiffening cake. Great that's something I never had before.
Back to the mice and the hippo. Give that stiffening cake to the girl mouse and she will win the game. That's something the boy mouse didn't expect and it collapse. Nevertheless, now we can take that cushion, it is soft.
Back to the guru, give him that cushion and although it's soft, when he sits everything (including the audience) falls down. That's some heavy guru, it must be his big head. Anyway, take the paper (it's a lot of paper bundled).
Back to the artist, give him the paper so he can do his work. While painting he drops his Pulvis dentrificus with xylitol and fluorine and we take it. And whatever it may be, it looks like toothpaste. And we don't back away from testing things on animals so let's give it to the hippo in the scene two times to the right.
The hippo did use it and he's still alive so maybe it was toothpaste after all. Well it doesn't matter anymore all we want is that toothbrush and back to Santa, fox and monkey we go.
When we give the monkey the weightstone we see the track isn't smooth enough. So first give it the toothbrush and then the stone. Now the monkey can play like he's in the winter olympics and we take the pot with cream of oily or shall we just say; hair gel.
Back to that girl, remember how awful she looked. She didn't had a bad hair day but bed hair. So give her the gel and her bed hair has disappeared and we have a morning end.
Morning end? Is that something like morning wood from eating stiffening cake?
26/2/10 19:17
Friday, February 26, 2010
Gazzyboy Hidden Numbers 30
Written by: zoz
Generic Walkthrough for Gazzy Hidden Numbers Games
1. Have the following supplies on hand:
-- aspirin, acetominophen or ibuprofen (for the headache you're about to get)
-- Dramamine if you're prone to motion sickness, because the haphazardly floating magnifying lens will definitely bring on a severe case.
-- reading glasses, magnifying lens, etc.
-- Magic Eye book (see below)
-- Possibly a stiff drink
2. Check the following areas carefully, as they seem to be favorite hiding places:
-- corners
-- extreme edges
-- areas in some parallel universe that only Gazzy inhabits
3. When you're really stuck, stare at some of the pictures in the Magic Eye book, until your eyes are crossed. This won't help you find numbers, but it will make you very glad that the Game Makers haven't resorted to pictures like these (um, yet).
4. And the Number One Hint for getting through these games:
--Consult Edgar's Peekturethrough. Trust me, you'll be glad it's there!
25/2/10 19:31
Generic Walkthrough for Gazzy Hidden Numbers Games
1. Have the following supplies on hand:
-- aspirin, acetominophen or ibuprofen (for the headache you're about to get)
-- Dramamine if you're prone to motion sickness, because the haphazardly floating magnifying lens will definitely bring on a severe case.
-- reading glasses, magnifying lens, etc.
-- Magic Eye book (see below)
-- Possibly a stiff drink
2. Check the following areas carefully, as they seem to be favorite hiding places:
-- corners
-- extreme edges
-- areas in some parallel universe that only Gazzy inhabits
3. When you're really stuck, stare at some of the pictures in the Magic Eye book, until your eyes are crossed. This won't help you find numbers, but it will make you very glad that the Game Makers haven't resorted to pictures like these (um, yet).
4. And the Number One Hint for getting through these games:
--Consult Edgar's Peekturethrough. Trust me, you'll be glad it's there!
25/2/10 19:31
Wednesday, February 24, 2010
Olympic Room 5
Written by: SneakSnake
(Im sorry @whosis?, but it's only because we all make these mistakes lol)
whosis?
K, now I just can't find the white ring, but I didn't find anything in the above view of the big cabinet. Anyone have it yet?
24/2/10 21:12
whosis?
NM! I'm such a dork, there IS NO white ring! Out! (feeling silly)
24/2/10 21:14
mkganda
@whosis No white. Yellow, black, blue, red, green.
24/2/10 21:15
whosis?
Yeah, I hadn't put all of my stuff on the door yet, and was just still clicking around. (blush)
24/2/10 21:19
SneakSnake
I found the white ring, it's in the clock but you can't take.
I also found three brown rings.
24/2/10 21:20
SneakSnake I found 5 extra white rings (on the door) can't take them either.
I keep looking.
24/2/10 21:23
WALKTHROUGH
Bed View
- Look at the top middle of the screen and see brown ring #1 (it's in your inventory). You can't take it.
GO RIGHT (2x), Table View
- Look at the top middle of the screen and see brown ring #2 (it's in your inventory). You can't take it.
GO RIGHT, Door View
- Zoom in on the clock and see white ring #1. You can't take it.
- Zoom out and zoom in on the door and see white rings 2,3,4,5 and 6. You can't take them. Don't zoom out.
- Click the X at the top right of your screen and the game is closed and you're out.
24/2/10 22:33
IMAGETHROUGH
for the easy way out
http://img36.imageshack.us/img36/2328/olympic5easy.png
25/2/10 00:10
(Im sorry @whosis?, but it's only because we all make these mistakes lol)
whosis?
K, now I just can't find the white ring, but I didn't find anything in the above view of the big cabinet. Anyone have it yet?
24/2/10 21:12
whosis?
NM! I'm such a dork, there IS NO white ring! Out! (feeling silly)
24/2/10 21:14
mkganda
@whosis No white. Yellow, black, blue, red, green.
24/2/10 21:15
whosis?
Yeah, I hadn't put all of my stuff on the door yet, and was just still clicking around. (blush)
24/2/10 21:19
SneakSnake
I found the white ring, it's in the clock but you can't take.
I also found three brown rings.
24/2/10 21:20
SneakSnake I found 5 extra white rings (on the door) can't take them either.
I keep looking.
24/2/10 21:23
WALKTHROUGH
Bed View
- Look at the top middle of the screen and see brown ring #1 (it's in your inventory). You can't take it.
GO RIGHT (2x), Table View
- Look at the top middle of the screen and see brown ring #2 (it's in your inventory). You can't take it.
GO RIGHT, Door View
- Zoom in on the clock and see white ring #1. You can't take it.
- Zoom out and zoom in on the door and see white rings 2,3,4,5 and 6. You can't take them. Don't zoom out.
- Click the X at the top right of your screen and the game is closed and you're out.
24/2/10 22:33
IMAGETHROUGH
for the easy way out
http://img36.imageshack.us/img36/2328/olympic5easy.png
25/2/10 00:10
Monday, February 22, 2010
Scribble Room Escape
Written by: Koby Douek and crromig
Koby Douek
WALKTHROUGH
1. Click on the curtains. they are pretty.
2. Watch the fox looking at you, but not too long.
3. There is an apple on the floor.
4. Look at the books. No 2 books are the same color. This is a hint.
5. There are lines on the wall. They are fingernail scratches from people who looked at the fox too long.
6. Look at the top of your screen. There is dust on your screen. Clean it.
7. The fox on the wall will now become happy because you cleaned the dust.
8. click "File"
9. Click "Save as..."
10. Enter "Useless game" and save it on your desktop.
11. delete the folder from your desktop.
12. Clear your recycle bin.
13. Format your computer just to be sure this games is deleted forever.
14. Go to the park and hit on older women.
22/2/10 07:20
crromig
The offical walkthrough.
go right
go right
go right
go right
faster
faster
faster
faster
out
22/2/10 07:29
Koby Douek
WALKTHROUGH
1. Click on the curtains. they are pretty.
2. Watch the fox looking at you, but not too long.
3. There is an apple on the floor.
4. Look at the books. No 2 books are the same color. This is a hint.
5. There are lines on the wall. They are fingernail scratches from people who looked at the fox too long.
6. Look at the top of your screen. There is dust on your screen. Clean it.
7. The fox on the wall will now become happy because you cleaned the dust.
8. click "File"
9. Click "Save as..."
10. Enter "Useless game" and save it on your desktop.
11. delete the folder from your desktop.
12. Clear your recycle bin.
13. Format your computer just to be sure this games is deleted forever.
14. Go to the park and hit on older women.
22/2/10 07:20
crromig
The offical walkthrough.
go right
go right
go right
go right
faster
faster
faster
faster
out
22/2/10 07:29
Sunday, February 21, 2010
Rescue Baby
Written by:zoz
"Rescue Baby", or This Is Why I Love Minoto
We open on a scene where there are two actors; One seems to be a little gymnast holding a fan. The other looks like a knight, holding a sword. But then we click on him and discover that he is not so bright. He crosses the bridge and walks (with wet feet, no less) on the electrified rug.
RIP little knight
(btw, these guys know how to build a coffin in record time!)
Let's take that key on the grass and move along. We can't help the little knight, anyway.
Although it is just "a usual key" it will open the freezer which has been holding a penguin captive. Coincidentally, the freezer also holds "food of rice and pickled ume " (don't know about you, but I ain't eating none of that)
Let's move on to the next scene, where we see the cutest mother cat nursing her kittens! Except, oh, no, um, one of the "kittens" looks rather odd. Oh, well, if mother cat isn't worrying why should we?
In that same scene, we pick up a "Lunchbox. Any contents are not, and are made lonely" This is so so sad
Well, let's just put the food of pickled rice and ume in that lonely lunchbox. Lonely no more!!! Yay!
Now, who would want/need this delicious lunch? I'm thinking the rather zaftig dame with the blue eyes and the brown hair. Let's see if she wants it.
Whoa, yeah, she wanted it! Too bad for her, a crow wanted it, too, and flew in and knocked her right on her zaftig a**, causing her to drop her cell phone.
Well, that's ok because her cell phone doesn't work here, anyway. This is because "the electric wave doesn't reach or it is not possible to talk over the telelphone". Oddly enough, my cell phone often has the same problem. Right here in the 21st century. Go figure.
So let's go all the way to the right, as far as we can go (but, please, not as far right as Rush Limbaugh). [thanks to geokiss for this tip]. Because now, "if it is the place with electric wave, it is possible to call".
Who to call? Oh, I dunn1o, let's just hit speeddial.
And look who we called. "It is a father called by telephone". He is so cute! Let's just pick him up and take him with us. But where?
We go back to the scene with the zaftig brunette and, my oh my!, a baby appears! (I always wondered how that happened. Thanks to Minoto, now I know)
Let's go back to the opening scene and see how the little gymnast is doing now that the knight is in a casket.
Amazing! We go there and the Father comes along and..... and..... resurrects the little knight from the dead!
In an act of what is no doubt gratitude, the little knight gives up "Arms", even though "it is a so useless arms though used by the brave man". Whatever.
We'll give that "Arms" to the cricket (?) with the cello and watch as he butchers a piece by Bach. At least the bad music caused the closet to open, revealing the "school uniform that exists in the closet"
What to do with this uniform? I seem to recall a naked baby a scene back, let's see if this uniform fits him! It does indeed! "It put on the school uniform. It became student's feelings".
Let's send this boy to school! And out he pops with crazy eyes! He is a comedy aspirant! The class was attended at the school of comedy! It is a humour!
Let's go see if he can make the gymnast laugh. Oh, yeah! Ha ha ha. Laughed so hard they both fell in a pit. Ha ha. Now, that's funny.
Gymnast left behind his fan! "It is a tool only for indispensable comedy for comedy". Yeah, like I didn't already know that.
If we click on the fan, "Harisen was resolved. It became one sheet of paper". And, coincidentally, gave up a "cutter with strong teeth used to make harisen".
And I'll bet it can be used to open a box, too. Like the one in front of the zaftig brunette. And so it can. Look, a kitten! "It is a kitten that had been confined in the corrugated cardboard". And it's green!
Clearly, this kitten needs motherly love. And we know just the mother to give it! So we take the green kitten to the lovely purring mother cat. But there's no more room at the inn, unless mother cat turns out one of her young.
As it happens, one of those "kittens" turns out to be "a baby who was shrewdly drinking cat's milk". The nerve!
I'll bet that brunette would like to have this baby. Maybe it's even her baby!
Sure enough, once she lays her eyes on this little brat, we get the "baby end (only one method)".
And an explanation: "The crow that emptied the stomach took the baby by mistake as food. The baby was able to come to mother's origin safely".
Thank goodness for that clear explanation of what we just witnessed!
This is Why I Love Minoto
21/2/10 06:09
Important Update
At the baby end only one method, I neglected to mention (because I neglected to do it) that we can click on the baby. At this, the baby flies straight up, and what comes back down is a green kitten.
Now, there are several explanations for this:
1. the baby flies up and becomes a green kitten
2. the baby flies up and changes places with the green kitten, since the baby is now totally addicted to mother cat's milk.
The psychological significance of the two scenarios are quite different, but both are rather disturbing. Especially when we consider the fact that after the green kitten comes down in place of the baby, it sucker punches the zaftig brunette/mom There are definite issues that need to be resolved in this family!
Some of you have commented on the zaftig blue-eyed brunette's "mustache", even going so far as to liken it to Hitler's mustache (maybe some issues in your past with your mother?). Personally, I thought it was her smile, but now that it has been brought to my attention, I can definitely see a possible mustache.
So to recap
--This is a depiction of a sick, sick family
--There is so much anger and sexual innuendo apparent in this story that it is clearly not suitable for children
-- And, finally, I really love to use bold italics!!!
22/2/10 00:35
"Rescue Baby", or This Is Why I Love Minoto
We open on a scene where there are two actors; One seems to be a little gymnast holding a fan. The other looks like a knight, holding a sword. But then we click on him and discover that he is not so bright. He crosses the bridge and walks (with wet feet, no less) on the electrified rug.
RIP little knight
(btw, these guys know how to build a coffin in record time!)
Let's take that key on the grass and move along. We can't help the little knight, anyway.
Although it is just "a usual key" it will open the freezer which has been holding a penguin captive. Coincidentally, the freezer also holds "food of rice and pickled ume " (don't know about you, but I ain't eating none of that)
Let's move on to the next scene, where we see the cutest mother cat nursing her kittens! Except, oh, no, um, one of the "kittens" looks rather odd. Oh, well, if mother cat isn't worrying why should we?
In that same scene, we pick up a "Lunchbox. Any contents are not, and are made lonely" This is so so sad
Well, let's just put the food of pickled rice and ume in that lonely lunchbox. Lonely no more!!! Yay!
Now, who would want/need this delicious lunch? I'm thinking the rather zaftig dame with the blue eyes and the brown hair. Let's see if she wants it.
Whoa, yeah, she wanted it! Too bad for her, a crow wanted it, too, and flew in and knocked her right on her zaftig a**, causing her to drop her cell phone.
Well, that's ok because her cell phone doesn't work here, anyway. This is because "the electric wave doesn't reach or it is not possible to talk over the telelphone". Oddly enough, my cell phone often has the same problem. Right here in the 21st century. Go figure.
So let's go all the way to the right, as far as we can go (but, please, not as far right as Rush Limbaugh). [thanks to geokiss for this tip]. Because now, "if it is the place with electric wave, it is possible to call".
Who to call? Oh, I dunn1o, let's just hit speeddial.
And look who we called. "It is a father called by telephone". He is so cute! Let's just pick him up and take him with us. But where?
We go back to the scene with the zaftig brunette and, my oh my!, a baby appears! (I always wondered how that happened. Thanks to Minoto, now I know)
Let's go back to the opening scene and see how the little gymnast is doing now that the knight is in a casket.
Amazing! We go there and the Father comes along and..... and..... resurrects the little knight from the dead!
In an act of what is no doubt gratitude, the little knight gives up "Arms", even though "it is a so useless arms though used by the brave man". Whatever.
We'll give that "Arms" to the cricket (?) with the cello and watch as he butchers a piece by Bach. At least the bad music caused the closet to open, revealing the "school uniform that exists in the closet"
What to do with this uniform? I seem to recall a naked baby a scene back, let's see if this uniform fits him! It does indeed! "It put on the school uniform. It became student's feelings".
Let's send this boy to school! And out he pops with crazy eyes! He is a comedy aspirant! The class was attended at the school of comedy! It is a humour!
Let's go see if he can make the gymnast laugh. Oh, yeah! Ha ha ha. Laughed so hard they both fell in a pit. Ha ha. Now, that's funny.
Gymnast left behind his fan! "It is a tool only for indispensable comedy for comedy". Yeah, like I didn't already know that.
If we click on the fan, "Harisen was resolved. It became one sheet of paper". And, coincidentally, gave up a "cutter with strong teeth used to make harisen".
And I'll bet it can be used to open a box, too. Like the one in front of the zaftig brunette. And so it can. Look, a kitten! "It is a kitten that had been confined in the corrugated cardboard". And it's green!
Clearly, this kitten needs motherly love. And we know just the mother to give it! So we take the green kitten to the lovely purring mother cat. But there's no more room at the inn, unless mother cat turns out one of her young.
As it happens, one of those "kittens" turns out to be "a baby who was shrewdly drinking cat's milk". The nerve!
I'll bet that brunette would like to have this baby. Maybe it's even her baby!
Sure enough, once she lays her eyes on this little brat, we get the "baby end (only one method)".
And an explanation: "The crow that emptied the stomach took the baby by mistake as food. The baby was able to come to mother's origin safely".
Thank goodness for that clear explanation of what we just witnessed!
This is Why I Love Minoto
21/2/10 06:09
Important Update
At the baby end only one method, I neglected to mention (because I neglected to do it) that we can click on the baby. At this, the baby flies straight up, and what comes back down is a green kitten.
Now, there are several explanations for this:
1. the baby flies up and becomes a green kitten
2. the baby flies up and changes places with the green kitten, since the baby is now totally addicted to mother cat's milk.
The psychological significance of the two scenarios are quite different, but both are rather disturbing. Especially when we consider the fact that after the green kitten comes down in place of the baby, it sucker punches the zaftig brunette/mom There are definite issues that need to be resolved in this family!
Some of you have commented on the zaftig blue-eyed brunette's "mustache", even going so far as to liken it to Hitler's mustache (maybe some issues in your past with your mother?). Personally, I thought it was her smile, but now that it has been brought to my attention, I can definitely see a possible mustache.
So to recap
--This is a depiction of a sick, sick family
--There is so much anger and sexual innuendo apparent in this story that it is clearly not suitable for children
-- And, finally, I really love to use bold italics!!!
22/2/10 00:35
Thursday, February 18, 2010
Sweet Indigo
Written by: kitkatfox
Everyone else seems so good at writing these. I thought I would make an attempt. Hopefully, not too poor of one!
A silly through
You wake up in a hallway feeling very strange, and somehow less than normal. You see a poor, flattened pig go into his door. Being a terrible person, you follow and enter without permission. You take a look around the room very quickly, but the pig has gone. Good! While he’s not here, you can snoop for valuables. Those bills are waiting for you when you get home. Wherever home is. Nothing of interest in the drawers, but the carousel can spin and the star lights up. They don’t seem to be worth much, so you don’t really care. Maybe the TV is worth taking? Even if it isn’t a flatscreen, it must be worth a least a few dollars.
You turn it on, but it doesn’t work correctly. It only gets one lousy channel. Something nags as you. That view on the TV seems strange! You look up and see the piggy homeowner! Oh no! You got caught! But wait … he doesn’t seems interested in attacking you. He just leaves. Maybe he will lead you to his safe! So you follow him.
Well, he sure doesn’t seem very worried. He’s just there eating a donut. You notice that there’s no phone here for him to call the police. Maybe you should be more threatening. You open one of the cupboards and see the knife behind the paper. Ha! “I’ll make him take me to his safe,” you think. You threaten him with the knife, but he just scarfs down the donut and runs away.
Frustrated, you follow, but he seems to have disappeared again. Feeling angry, you mess the room up. You play with the ball on the shelf until it falls, and then you slam the nightstand drawer until the clock falls and breaks. But this doesn’t ease your frustration enough. Where did the pig go? So you do the unthinkable, you knock down the stuffed bunny. Boy, you really are mean! Poor pig comes out of his hiding place to save the stuffed bunny. Who knows what horrors you were going to cause? After rescuing the beloved animal, he runs. You again follow. You are determined to get him to tell you where the valuables are!
You go through the door on the other side of the hall, but you were already in here. The house is all connected. Suspicious, you go back into the hall and close the open door.
There is the stunned homeowner. You must have knocked him a bit silly when you hit the door he was hiding behind. You tap him on the shoulder to see if he is okay. You are not really a monster after all. Just a bit desperate. He is not harmed, but was hiding from you with the knife from the kitchen. Yikes! (That will teach you to leave the knife laying around.) You decide to leave -- a crazed pig with a knife isn’t something to mess with.
When you head out, though, you feel strange. You open your eyes to a shocking sight! You were in a donut??! At least you grew big when you left. The tiny pig is now no threat.
Now your soul hangs in the balance. Do you choose evil or good? Do you repay the poor pig with a lump of sugar large enough for him to make an addition to his house? Or do you put the sugar in your coffee and eat his house?
The choice is up to you!
18/2/10 19:42
Everyone else seems so good at writing these. I thought I would make an attempt. Hopefully, not too poor of one!
A silly through
You wake up in a hallway feeling very strange, and somehow less than normal. You see a poor, flattened pig go into his door. Being a terrible person, you follow and enter without permission. You take a look around the room very quickly, but the pig has gone. Good! While he’s not here, you can snoop for valuables. Those bills are waiting for you when you get home. Wherever home is. Nothing of interest in the drawers, but the carousel can spin and the star lights up. They don’t seem to be worth much, so you don’t really care. Maybe the TV is worth taking? Even if it isn’t a flatscreen, it must be worth a least a few dollars.
You turn it on, but it doesn’t work correctly. It only gets one lousy channel. Something nags as you. That view on the TV seems strange! You look up and see the piggy homeowner! Oh no! You got caught! But wait … he doesn’t seems interested in attacking you. He just leaves. Maybe he will lead you to his safe! So you follow him.
Well, he sure doesn’t seem very worried. He’s just there eating a donut. You notice that there’s no phone here for him to call the police. Maybe you should be more threatening. You open one of the cupboards and see the knife behind the paper. Ha! “I’ll make him take me to his safe,” you think. You threaten him with the knife, but he just scarfs down the donut and runs away.
Frustrated, you follow, but he seems to have disappeared again. Feeling angry, you mess the room up. You play with the ball on the shelf until it falls, and then you slam the nightstand drawer until the clock falls and breaks. But this doesn’t ease your frustration enough. Where did the pig go? So you do the unthinkable, you knock down the stuffed bunny. Boy, you really are mean! Poor pig comes out of his hiding place to save the stuffed bunny. Who knows what horrors you were going to cause? After rescuing the beloved animal, he runs. You again follow. You are determined to get him to tell you where the valuables are!
You go through the door on the other side of the hall, but you were already in here. The house is all connected. Suspicious, you go back into the hall and close the open door.
There is the stunned homeowner. You must have knocked him a bit silly when you hit the door he was hiding behind. You tap him on the shoulder to see if he is okay. You are not really a monster after all. Just a bit desperate. He is not harmed, but was hiding from you with the knife from the kitchen. Yikes! (That will teach you to leave the knife laying around.) You decide to leave -- a crazed pig with a knife isn’t something to mess with.
When you head out, though, you feel strange. You open your eyes to a shocking sight! You were in a donut??! At least you grew big when you left. The tiny pig is now no threat.
Now your soul hangs in the balance. Do you choose evil or good? Do you repay the poor pig with a lump of sugar large enough for him to make an addition to his house? Or do you put the sugar in your coffee and eat his house?
The choice is up to you!
18/2/10 19:42
Tuesday, February 16, 2010
Gazzyboy Walkthrough
Written by: Chairman Of The Gazzyboycott
hello all, i am the chairman of the ever-growing gazzyboycott movement (i was 1 of the 1st to boycott, and this is an alias).
for peoples enjoyment, here is a walkthrough i would like to share with people:
WALKTHROUGH ON HOW TO PLAY A GAZZYBOY "GAME"
1- do NOT click "play game"... unless you are a masochist, in which case go to step 6.
2- read the (usually) funny and dramatic comments instead, which are the real attration in gazzyboy games.
3- add your own comments if you want, so that others may be entertained too!
4- get a screwdriver by posting 3 comments on any gazzyboy game. how? BUG OF COURSE! no gazzyboy game is complete without a bug.
5- once you have had your fill of entertainment from the comments, use the screwdriver on your tab by clicking the "x" on it. this is supposed to unscrew the tab somehow, but because it is gazzyboy, a BUG occurs and instead the tab closes. and just like that you have escaped! CONGRATS! :D
now please proceed to step 9.
6- if you are a masochist and clicked the "play game" button at the top, then your mission is to find as many bugs as possible, and report them on the comments before escaping. QUICKLY! you must find more bugs than any of your fellow mashochists, if you want brownie points! dont worry though, there WILL be PLENTY of bugs in a gazzy game, so if someone else gets 1 before you, relax and search for the next!
7- be warned, gazzyboy games have a history of being pixel hunty, so finding gazzybugs might require very good eyes, lots of clicking, and some luck!
8- once you are sure that ALL the bugs have been found and reported, you may head for the exit. do NOT use the exit door inside the game though- the code is 131514 (even though the clue said to use 131415!), but because the game is just THAT buggy, you cant escape from it even if you enter the proper code. typical gazzyboy.
instead, to find the secret escape route, click the "x" on your tab to close it. congrats, you have escaped another EVIL and sadistic gazzyboy game. now proceed to step 9.
9- ~JOIN THE GAZZYBOYCOTT!~ :D
10- as chairman, i offer free badges for anyone joining. look! theyre shiny!
SECRET ENDING:
after exiting and joining the gazzyboycott, you can also borrow my guns, break into the "national first bank of gazzyboy", and rob those greedy people dry. they not only deserve it, but you get to be rich too! and on top of that, gazzy will see they were wrong, turn over a new leaf, and start making games to please the PLAYERS, and not just to suck up money.
HAPPY END!
i hope this walkthrough will help people solve gazzyboy games! :)
16/2/10 17:23
hello all, i am the chairman of the ever-growing gazzyboycott movement (i was 1 of the 1st to boycott, and this is an alias).
for peoples enjoyment, here is a walkthrough i would like to share with people:
WALKTHROUGH ON HOW TO PLAY A GAZZYBOY "GAME"
1- do NOT click "play game"... unless you are a masochist, in which case go to step 6.
2- read the (usually) funny and dramatic comments instead, which are the real attration in gazzyboy games.
3- add your own comments if you want, so that others may be entertained too!
4- get a screwdriver by posting 3 comments on any gazzyboy game. how? BUG OF COURSE! no gazzyboy game is complete without a bug.
5- once you have had your fill of entertainment from the comments, use the screwdriver on your tab by clicking the "x" on it. this is supposed to unscrew the tab somehow, but because it is gazzyboy, a BUG occurs and instead the tab closes. and just like that you have escaped! CONGRATS! :D
now please proceed to step 9.
6- if you are a masochist and clicked the "play game" button at the top, then your mission is to find as many bugs as possible, and report them on the comments before escaping. QUICKLY! you must find more bugs than any of your fellow mashochists, if you want brownie points! dont worry though, there WILL be PLENTY of bugs in a gazzy game, so if someone else gets 1 before you, relax and search for the next!
7- be warned, gazzyboy games have a history of being pixel hunty, so finding gazzybugs might require very good eyes, lots of clicking, and some luck!
8- once you are sure that ALL the bugs have been found and reported, you may head for the exit. do NOT use the exit door inside the game though- the code is 131514 (even though the clue said to use 131415!), but because the game is just THAT buggy, you cant escape from it even if you enter the proper code. typical gazzyboy.
instead, to find the secret escape route, click the "x" on your tab to close it. congrats, you have escaped another EVIL and sadistic gazzyboy game. now proceed to step 9.
9- ~JOIN THE GAZZYBOYCOTT!~ :D
10- as chairman, i offer free badges for anyone joining. look! theyre shiny!
SECRET ENDING:
after exiting and joining the gazzyboycott, you can also borrow my guns, break into the "national first bank of gazzyboy", and rob those greedy people dry. they not only deserve it, but you get to be rich too! and on top of that, gazzy will see they were wrong, turn over a new leaf, and start making games to please the PLAYERS, and not just to suck up money.
HAPPY END!
i hope this walkthrough will help people solve gazzyboy games! :)
16/2/10 17:23
Princess Thumb of Winter
Written by: SneakSnake
TwoMethodsThrough
In the back, right behind the board, take the syringe.
Move to the right and take balloon (under plant).
In next right, click cat, take (or not) futon. Go right.
Syringe fill it with water and take the lever.
Syringe use it to fill balloon (inventory).
Step left and put balloon in fridge.
U can take it back, it's frozen now.
In 1st view use the lever on the board.
Cold ball from fridge, give it to monkey.
Under the snowman, take tool. Also take crow.
Now 2x right, use crow on wires. Take wooden pole.
Every item is now collected.
All you have to do now is go right.
Now use your wooden pole on the snow.
Done that right, there is a pile of snow.
Put your tool on that pile to see the princess.
Ready now you think, but see.....
It's incredible; one method of two
Do it over to find the second end.
Again we take the syringe and go right.
Need the balloon, so take it (under plant).
Do go right, click cat, take futon and go right.
Here we do things different.
Our balloon we fill it with air (inventory).
Put air balloon in water to save the dog.
Eating stuff for plants in the bottle, take it.
Two times left you have to go.
On the plant you use your bottle.
See a book is in the pot, take it.
Elsewhere we gonna us that book.
Elsewhere is one step right.
The book goes to the boy.
His bag falls, take the belt.
Elsewhere is now 2x left.
Make the man decent, give him the belt.
See the key on him and take it.
On the right we put the key in the lock.
Open cage and futon we do give.
Now there it is, the second end.
13/2/10 09:06
TwoMethodsThrough
In the back, right behind the board, take the syringe.
Move to the right and take balloon (under plant).
In next right, click cat, take (or not) futon. Go right.
Syringe fill it with water and take the lever.
Syringe use it to fill balloon (inventory).
Step left and put balloon in fridge.
U can take it back, it's frozen now.
In 1st view use the lever on the board.
Cold ball from fridge, give it to monkey.
Under the snowman, take tool. Also take crow.
Now 2x right, use crow on wires. Take wooden pole.
Every item is now collected.
All you have to do now is go right.
Now use your wooden pole on the snow.
Done that right, there is a pile of snow.
Put your tool on that pile to see the princess.
Ready now you think, but see.....
It's incredible; one method of two
Do it over to find the second end.
Again we take the syringe and go right.
Need the balloon, so take it (under plant).
Do go right, click cat, take futon and go right.
Here we do things different.
Our balloon we fill it with air (inventory).
Put air balloon in water to save the dog.
Eating stuff for plants in the bottle, take it.
Two times left you have to go.
On the plant you use your bottle.
See a book is in the pot, take it.
Elsewhere we gonna us that book.
Elsewhere is one step right.
The book goes to the boy.
His bag falls, take the belt.
Elsewhere is now 2x left.
Make the man decent, give him the belt.
See the key on him and take it.
On the right we put the key in the lock.
Open cage and futon we do give.
Now there it is, the second end.
13/2/10 09:06
Saturday, February 6, 2010
Pinda Paddo Goes Green
Written by: irishenigma
What...where am I??? This is the umpteenth time I've seen that tree...i knew i should have stopped at the *large flower* to ask directions...lolol!!!!! @Sneak: this is dedicated to you ;)
TABTHROUGH
Press *TAB* key and follow the yellow bread crumbs...
Continue to press *TAB* key ...
Finally, thanks to *POT* (power of tab)!!!!! you find the light of your life and end up in bed...hmmm, thought that was the end didn't you! You can now enter Phase 2, cook breakfast for your dearly beloved and press *TAB* to begin wandering all over again!
ENJOY.....lolol!!!!!
6/2/10 23:20
What...where am I??? This is the umpteenth time I've seen that tree...i knew i should have stopped at the *large flower* to ask directions...lolol!!!!! @Sneak: this is dedicated to you ;)
TABTHROUGH
Press *TAB* key and follow the yellow bread crumbs...
Continue to press *TAB* key ...
Finally, thanks to *POT* (power of tab)!!!!! you find the light of your life and end up in bed...hmmm, thought that was the end didn't you! You can now enter Phase 2, cook breakfast for your dearly beloved and press *TAB* to begin wandering all over again!
ENJOY.....lolol!!!!!
6/2/10 23:20
Aliens and Instant Noodles
Written by: SneakSnake
It's a kind of Minota-game so here is a..
STORYTHROUGH
In a galaxy far from here two aliens were stuck becasue they didn't recycle. Clicking the noodle can made the purple alien eat and we collected card #1. We opened the trash thing and showed them how to clean up after eating by dragging the can into the trash thing. They just stood there and watched, so we dragged all the other cans in too and took card #2. Still no reaction!?
Well, we clicked on the bulb on the right and the green one jumped aside and looked down in awe. Because he didn't do nothing more, we plugged the plug in. Still no reaction at all. Let's click that up arrow and that down arrow. A lift came up, but we had to show those guys everything, so we showed them there is a lift now by clicking on the lift. The green one jumped in, but we had to click him because that was all he did.
Now we were down, but we had to do everything, so we went on. Took the broom from behind the machine; no reaction. Opening the panel, taking and reading the instructions; no reaction. Gosh, those aliens are lazy, aren't they. Went to the other room and guess what, he didn't even follow us. Ah, card #3 on the shelf as well as the red and blue bottle. Curious as we are, we opened the bag and looked under the table and that gave us a funnel and a lever. While we were there we used that broom and cleaned up that brown mess and hey, card #4 was there.
Back to the other room and of course, still standing there looking stupid the alien was. We read the instructions he probably forgot, so we did put the funnel in the yellow pipe and we did add the red and blue bottle. Good, the machine was almost working now. We decided to replace that broken lever with the one we found. Ah, the machine, unlike the aliens worked without help. The cans were recycled so we took the brown thing. Well that did trigger that alien and card #5 was ours now. And again reaction; he did put the brown thing on his head!?
Back up we went by clicking the yellow arrow. O, and we took that alien with us by clicking on that alien too. Now there were shirts so we dressed those guys up by dragging the shirts. They couldn't go out naked could they. And because the other one suddenly had a bottle on his head, we decided to put all cards in, probably wothless in our world. But still they were too stupid to know the red arrow showed up. We clicked the red arrow and the yellow arrow after that and off they went.
Well, that's all. But what we've learned from this is; we don't have to keep watching the skies at night, aliens are way too stupid and lazy to conquer earth, so sleep tight.
6/2/10 15:20
It's a kind of Minota-game so here is a..
STORYTHROUGH
In a galaxy far from here two aliens were stuck becasue they didn't recycle. Clicking the noodle can made the purple alien eat and we collected card #1. We opened the trash thing and showed them how to clean up after eating by dragging the can into the trash thing. They just stood there and watched, so we dragged all the other cans in too and took card #2. Still no reaction!?
Well, we clicked on the bulb on the right and the green one jumped aside and looked down in awe. Because he didn't do nothing more, we plugged the plug in. Still no reaction at all. Let's click that up arrow and that down arrow. A lift came up, but we had to show those guys everything, so we showed them there is a lift now by clicking on the lift. The green one jumped in, but we had to click him because that was all he did.
Now we were down, but we had to do everything, so we went on. Took the broom from behind the machine; no reaction. Opening the panel, taking and reading the instructions; no reaction. Gosh, those aliens are lazy, aren't they. Went to the other room and guess what, he didn't even follow us. Ah, card #3 on the shelf as well as the red and blue bottle. Curious as we are, we opened the bag and looked under the table and that gave us a funnel and a lever. While we were there we used that broom and cleaned up that brown mess and hey, card #4 was there.
Back to the other room and of course, still standing there looking stupid the alien was. We read the instructions he probably forgot, so we did put the funnel in the yellow pipe and we did add the red and blue bottle. Good, the machine was almost working now. We decided to replace that broken lever with the one we found. Ah, the machine, unlike the aliens worked without help. The cans were recycled so we took the brown thing. Well that did trigger that alien and card #5 was ours now. And again reaction; he did put the brown thing on his head!?
Back up we went by clicking the yellow arrow. O, and we took that alien with us by clicking on that alien too. Now there were shirts so we dressed those guys up by dragging the shirts. They couldn't go out naked could they. And because the other one suddenly had a bottle on his head, we decided to put all cards in, probably wothless in our world. But still they were too stupid to know the red arrow showed up. We clicked the red arrow and the yellow arrow after that and off they went.
Well, that's all. But what we've learned from this is; we don't have to keep watching the skies at night, aliens are way too stupid and lazy to conquer earth, so sleep tight.
6/2/10 15:20
Ode to SneakSnake
Valentine and Cupid, Minoto
Written by: zoz
The Minoto game is always good fun,
But without SneakSnake it's just another one
Of those games we play, the ones that make us smile,
But the smile fades away, in just a little while.
But when SneakSnake writes about the little game
Everything changes! Nothing is the same!
He's a clever Dutch Dude (although he says he's dumb)
And he never ever fails to make the big grins come
To the faces of Escapers who live around the world,
All the men and the women and the little boys and girls.
Minoto + SneakSnake is a recipe for glee
And the best part is, it's legal and it's free!
All around the globe, we are all SneakSnake fans
'Cuz if he can't make us laugh then NOBODY can.
Without SneakSnake Minoto is OK
But when SneakSnake comes to town it's GREAT IN EVERY WAY!
6/2/10 15:45
Written by: zoz
The Minoto game is always good fun,
But without SneakSnake it's just another one
Of those games we play, the ones that make us smile,
But the smile fades away, in just a little while.
But when SneakSnake writes about the little game
Everything changes! Nothing is the same!
He's a clever Dutch Dude (although he says he's dumb)
And he never ever fails to make the big grins come
To the faces of Escapers who live around the world,
All the men and the women and the little boys and girls.
Minoto + SneakSnake is a recipe for glee
And the best part is, it's legal and it's free!
All around the globe, we are all SneakSnake fans
'Cuz if he can't make us laugh then NOBODY can.
Without SneakSnake Minoto is OK
But when SneakSnake comes to town it's GREAT IN EVERY WAY!
6/2/10 15:45
Valentine and Cupid
Written by: SneakSnake
POEMTHROUGH
Take the earplugs, shoot the arrow,
and the next scene, it will show.
Right you go, and take the net,
left you use it, laybird is what you get.
Left you go, ladybird knob for door,
a shopping cart is what you score.
Two times right you give it to the fox,
take the fishfood, it's a round blue box.
Right you go and feed the fish,
what you get, a bag it is.
Left you go, the bag is for the fox,
little kangaroo, up it pops.
Two times left we give it to it's mummy,
take the card it's fallen from it's tummy.
Three times right, the card will let us in,
earplugs now and boxing gloves is what we win.
All the way back, back to the kangaroo,
giving it the boxing gloves is what we do.
Now we take the spring and do go right,
give it to the bunny, it will jump in big delight.
The real red lovers arrow we can take,
so the valentine love, it will never break.
All we have to do now is the arrow on the boy,
and there it is, cupid end in one method only joy.
6/2/10 11:57
POEMTHROUGH
Take the earplugs, shoot the arrow,
and the next scene, it will show.
Right you go, and take the net,
left you use it, laybird is what you get.
Left you go, ladybird knob for door,
a shopping cart is what you score.
Two times right you give it to the fox,
take the fishfood, it's a round blue box.
Right you go and feed the fish,
what you get, a bag it is.
Left you go, the bag is for the fox,
little kangaroo, up it pops.
Two times left we give it to it's mummy,
take the card it's fallen from it's tummy.
Three times right, the card will let us in,
earplugs now and boxing gloves is what we win.
All the way back, back to the kangaroo,
giving it the boxing gloves is what we do.
Now we take the spring and do go right,
give it to the bunny, it will jump in big delight.
The real red lovers arrow we can take,
so the valentine love, it will never break.
All we have to do now is the arrow on the boy,
and there it is, cupid end in one method only joy.
6/2/10 11:57
Dragonfly Island Escape
Written by: zoz
FloatThrough
We click on go. Our legs stay behind but our torso goes forward. Then our legs catch up.
A note written in japanese appears. This is not unusual. Frustrating, but not unusual.
We take the blue star from the right side of the Welcome arch. Proper guests would not do this. We are not proper guests, we are escapers.
Also, there is a golf club. We pick it up and follow ourselves to the right.
The balloon follows us, as well. But this is a strange land, so we ought not be surprised.
There is a blue thing in the foreground, obscured by grasses. The grasses are parted to reveal (can it be?) a golf tee! Now we have the tee and the club. But there is no golfball?
A bucket of yellow awaits us, and we take it and continue to the right.
Shades of 2001: A Space Odyssey! There is a monolith, but this time it is white with cut-outs in the shape of a star, a triangle, and a circle. There is a pincer/plier inside the circle. If you had seen the original movie with me, you would not find this at all unusual. I was convinced I saw a rhinoceros, but I digress.
We cannot take the pliers now, but we can click beyond this scene to the hill island beyond, where we see a pair of locked boxes, one blue and one red. As they are locked and we are keyless, we cannot open them.
So now, what? Examine the bucket of yellow liquid, however distasteful that might be. Pour out the questionable contents and take the golf ball.
The golf ball! Take the ball to the blue tee beside the water tower and hit it with the golf club.
Whoops, somebody's mad! Oh, well, he'll get over it. Meanwhile, we picked up a red triangle that fell from the flag on the balloon.
Now we are very smart and so we put the blue star in the white monolith and then we put the red triangle in the white monolith and suddenly we have the pliers/pincers.
We can go back to the left and use the pincers to take the rope from the spigot on the water tower. Once the rope is gone, we can drain all the water away and look into the top of the tower to find a red key.
Let's take the red key to the red box on the hill island. But how do we get there? Well, we take the rope that we got from the water tower and put it in the water, that's how. Because if you lead a rope to water, you always get a ladder.
We then place the ladder over the water (where the olive green/grey stripes of land are) and we can cross over and use the red key on the red box.
This is a problem. There is a guy with a green hat and no sense of humor staring at us with his blue eyes. Let's pretend we don't see him
Let's take the red key and use it to unlock the red box.
Whoa! Sucker punch! Not only that, but the blue/purple key fell right past our eyes before we could say Rumplestiltskin. But we can click on the down arrow and try it again. And again. OK, and again, until we can finally catch that blue/purple key. And we will catch that key.
And when we catch that key, we'll use it on the blue/purple box to get a pair of angle wings. The guy with the green hat is still just staring at us with his soulful blue eyes.
Oh, what the hell, give him the wings.
After a rather furtive look, he takes the wings and flies away (with the angry balloonist in hot pursuit). Sweetly, he takes the time to come back for a moment to wave at us, making all of our efforts worthwhile.
6/2/10 06:39
FloatThrough
We click on go. Our legs stay behind but our torso goes forward. Then our legs catch up.
A note written in japanese appears. This is not unusual. Frustrating, but not unusual.
We take the blue star from the right side of the Welcome arch. Proper guests would not do this. We are not proper guests, we are escapers.
Also, there is a golf club. We pick it up and follow ourselves to the right.
The balloon follows us, as well. But this is a strange land, so we ought not be surprised.
There is a blue thing in the foreground, obscured by grasses. The grasses are parted to reveal (can it be?) a golf tee! Now we have the tee and the club. But there is no golfball?
A bucket of yellow awaits us, and we take it and continue to the right.
Shades of 2001: A Space Odyssey! There is a monolith, but this time it is white with cut-outs in the shape of a star, a triangle, and a circle. There is a pincer/plier inside the circle. If you had seen the original movie with me, you would not find this at all unusual. I was convinced I saw a rhinoceros, but I digress.
We cannot take the pliers now, but we can click beyond this scene to the hill island beyond, where we see a pair of locked boxes, one blue and one red. As they are locked and we are keyless, we cannot open them.
So now, what? Examine the bucket of yellow liquid, however distasteful that might be. Pour out the questionable contents and take the golf ball.
The golf ball! Take the ball to the blue tee beside the water tower and hit it with the golf club.
Whoops, somebody's mad! Oh, well, he'll get over it. Meanwhile, we picked up a red triangle that fell from the flag on the balloon.
Now we are very smart and so we put the blue star in the white monolith and then we put the red triangle in the white monolith and suddenly we have the pliers/pincers.
We can go back to the left and use the pincers to take the rope from the spigot on the water tower. Once the rope is gone, we can drain all the water away and look into the top of the tower to find a red key.
Let's take the red key to the red box on the hill island. But how do we get there? Well, we take the rope that we got from the water tower and put it in the water, that's how. Because if you lead a rope to water, you always get a ladder.
We then place the ladder over the water (where the olive green/grey stripes of land are) and we can cross over and use the red key on the red box.
This is a problem. There is a guy with a green hat and no sense of humor staring at us with his blue eyes. Let's pretend we don't see him
Let's take the red key and use it to unlock the red box.
Whoa! Sucker punch! Not only that, but the blue/purple key fell right past our eyes before we could say Rumplestiltskin. But we can click on the down arrow and try it again. And again. OK, and again, until we can finally catch that blue/purple key. And we will catch that key.
And when we catch that key, we'll use it on the blue/purple box to get a pair of angle wings. The guy with the green hat is still just staring at us with his soulful blue eyes.
Oh, what the hell, give him the wings.
After a rather furtive look, he takes the wings and flies away (with the angry balloonist in hot pursuit). Sweetly, he takes the time to come back for a moment to wave at us, making all of our efforts worthwhile.
6/2/10 06:39
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